Make sure all PC's are connected to the same network (wired connections result in less latency), one of the computers will host the game with 2 players and the other will join in with 2 players so you will have a total of 4 players. #How to split screen on two monitors xbox Pc#Let's take an example first, we are 4 players with 2 PC and we want to play together whether it's co-op campaign or versus. If you want to play the game with 3, 4, or even more players you will need more than one PC, all of them connected to the same network, and L4D2 is installed on all machines. You should now be able to play Left 4 Dead 2 in split-screen with another friend on 1 PC, and the game doesn't support more than 2 players on one machine, so what to do if you want to have more players? Once you do that head over to your game and open developer console and type in: Steam > steamapps > common > Left 4 Dead 2 > left4dead2 > cfg Save the notepad file with any name you want (i chose split-screen.txt) into: Fixed bindings, do not change these across joystick presetsĬmd2 bind "BACK" "togglescores" // (back) button - scoresĬmd2 bind "START" "pause" // (start) button - pauseĬmd2 bind "S1_UP" "+menuUp" // Hud menu UpĬmd2 bind "S1_DOWN" "+menuDown" // Hud menu DownĬmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlightĬmd2 bind "LEFT" "slot3" // DPad Left - grenadeĬmd2 bind "RIGHT" "slot4" // DPad Right - healthĬmd2 bind "DOWN" "slot5" // DPad Down - Pills #How to split screen on two monitors xbox update#Joyadvancedupdate // advanced joystick update allows for analog control of move and lookĬmd2 bind "A_BUTTON" "+jump +menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menusĬmd2 bind "B_BUTTON" "+reload" // (B) button - ReloadĬmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.Ĭmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary triggerĬmd2 bind "L_TRIGGER" "+attack2" // LT - MeleeĬmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spinĬmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.Ĭmd2 bind "STICK1" "vocalize smartlook" // LS - vocalizeĬmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom Joy_pitchthreshold 0.1 // look dead zone settings Joy_pitchsensitivity 1.0 // look sensitivity Joy_forwardthreshold 0.1 // movement dead zone settings Joy_forwardsensitivity -1.0 // movement sensitivity ![]() Joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right) Joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down) ![]() ![]() Joy_advaxisz 0 // z-axis is treated like a button Joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) Joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right) Joy_name "L4D Xbox360 Joystick Configuration" So we need a video card that can take a composite, component or S-Video signal and send it into the computer on firewire.Joy_advanced "1" // use advanced joystick options (allows for multiple axes) #How to split screen on two monitors xbox ps3#How do we make the console look like a camcorder to the computer? It would be easy if the PS3 or Xbox had a firewire output, like camcorders, but they dont. ![]() Now how do we get this composite, component, or S-Video signal onto the computer. The PlayStation (or Xbox or whatever console) generates a signal that it sends through its AV output. I do not address HDMI or DVI output in this because they require more hardware. If you are unfamiliar with different video signals see the images below. #How to split screen on two monitors xbox full#(since i am on a mac, i used BTV Carbon) Once you have it displayed on a WINDOW on a computer (it must be a window no full screen), you can set up dual monitors and drag the window your console is playing into in between the screens so one screen sees their half and another screen sees the other half. The theory is that the PlayStation 3 (or Xbox or whatever console) mimics a camcorder, whose live output can be displayed on a computer using free software.
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